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Author Topic: Payment for building highways and higway bridges  (Read 73 times)

erika

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Payment for building highways and higway bridges
« on: August 31, 2017, 04:51:30 AM »
I have some questions:
- what is the payment for building a highway?
- what is the payment for building a highway bridge?
- what is the payment for a guard tower along a highway?
- what minimum quality must a highway guard tower have?
- do I have to make a project plan before starting constructing these?
« Last Edit: August 31, 2017, 08:11:07 AM by erika »

[MwM] LifesaverM

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Re: Payment for building highways and higway bridges
« Reply #1 on: September 01, 2017, 03:05:33 PM »
I'll try to answer these the best I can be sure to also read our rules concerning highways in the FAQs wurm.mwmgamers.com/faqs.html as that lays out requirements.

Payment is 1s per 20tile length (40 tiles total). To receive payment the road must conform to the rules outlines in the FAQs. There is also a link to our official highways map to give you an idea of where we want official highways to be run. You also don't need to worry about sanding we do that to note in our records the highway has been inspected by a GM, payment has been issued, and completed/accepted.

Other highways built outside of the official highway network may be built by players but the value of the highway needs to go through an evaluation and determination process (done by me) to be eligible for payment. If you are building a highway that is not part of the official planned network and don't care about payment it is not required to have approval in advance (slope rules would still apply though). As a guide to ensure acceptance it should connect multiple deeds or strategic geographical features in a area to boost the travel ability of the community in that region.

The exact path of the planned official highways does not need to be perfectly lined up to the map as they don't necessarily take into account the terrain and were well painted by hand. It is not required but to be safe giving me an idea of what you'll be doing in advance is beneficial and appreciated so you know it lines up with our goals and have the highest chance of acceptance.

As for bridges on highways we try to avoid them if at all possible unless there just is no other choice to make the road happen. We do not have a set payment for bridges as there are too many variables depending on length and type of bridge so it will be handled on a case by case basis.

Guard towers up until now have not been included in our work bounty program. I do see value in them and wouldn't mind seeing some. I would say to be eligible for payment they must be along an already completed official numbered highway (and have a 1 tile space between the edge of the highway and the tower). No pre-approval of any kind would be required though I would say if you are placing several ensure you are placing them at optimal distances aka the closest to each other the game permits as referenced on the Wurmpedia https://www.wurmpedia.com/index.php/Guard_tower. As for quality this is new territory for us so off the top of my head I'd say my biggest concern here is decay rather than number of guards so despite that I'd go with 50ql+ and 5s for payment. Towers built with higher quality I would even consider a bonus to the payment to ensure less maintenance is required. I may even consider a program in the future for those helping with repairing and improving them. IF the tower is protected by a deed I might provide consideration for lower quality towers since the decay factor would be negated like say 30ql and a lesser payment.

Hope that answers all your questions if something isn't clear post a reply and I'll do my best to address it.
« Last Edit: September 01, 2017, 03:09:47 PM by [MwM] LifesaverM »
[MwM] LifesaverM
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erika

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Re: Payment for building highways and higway bridges
« Reply #2 on: September 02, 2017, 06:47:34 AM »
I need to raise my mining and masonry skills. Building roads, bridges and towers would be doing something useful while raising those skills. The attached image shows my plans. Green lines correspond with what you have planned for highways. Orange is a proposal for a new public highway, a connection between the highway schemes on two islands. Order of building would be first orange north of bridge, then orange south of bridge, then bridge. Green could possibly follow thereafter if my skills were then still too low. I met with some ugly mobs while scouting these routes, so some guard towers I will need to build too. I would expect several months to pass before even the orange section is done.

[MwM] LifesaverM

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Re: Payment for building highways and higway bridges
« Reply #3 on: September 03, 2017, 02:31:01 AM »
I think the path of the proposed orange highway is excellent. That very much has my blessing. We've commented a few times off and on about a bridge in that location because of how close the two continents are to each other there. As it is the shortest connection point between the two continents the path is logical.

The pathing for the green route both directions are a good bit different from the proposed route. But as I say it didn't account for terrain and other factors, so let me scout a bit and get back to you on that part. My initial reaction is the east/west part of the green path ideally I'd like that to be further north so its more in the center of the land in that area. Really same with the north/south section it would be nice to be more centered but without scouting the area in person I can't say which concept might be better. So I will try to do that in the next day or two and report back.

Since you said you are planning to do the orange route first anyhow that should be fine and not hold you up from starting your work if you wish to.
[MwM] LifesaverM
Clan Leader & Grand Pumba of Peachiness
--=Light for the Lost=--
Midnight Wurm: Gmlife (GM), Maintenance (GM), Lifesaverm, Litha