Greetings Midnight Wurmians,
This is your weekly maintenance and updates report [server patch notes] for the week of Monday, December 18th, 2017.NEW FEATURES, MODS, FUNCTIONALITY, ETC.:New Mods & Updates
No new mods or updates this week.Tweaks and Adjustments
: Spell Changes
: A reminder the proposed spell changes to our two custom gods Stjerna and Stjarna was completed last week. Please reference the following spreadsheet if you have not been following the process.https://docs.google.com/spreadsheets/d/1sKAZrEWjPEAbA87wnvXimBQGb8CTrbC1bvLjH9bk7aY/edit?usp=sharing
If you didn't read last week's patch report check it out for additional details.Changes to Cog/Caravel:
With today's update I released the new code for the Cog and Caravels in regards to their loading range. Objects no longer need to be quite so physically close to the ship to load them since the railings on the Cog in particular is very high and its hard to click items. This should help tremendously with loading frustrations. The cog still isn't able to load a wagon yet as I'd like but I intend to make that possible here soon since its the only large vessel that can't load one which seems silly to me since a Knarr can for example.IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon. White Light Altar
: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/18
- Since I didn't have time for this last week I'm probably not going to get to this until after Christmas. Current Coding Project
: Just cleaning up projects now for the remainder of the year. Once the dye changes are complete I'll not be starting anything new until after the holidays. Dye Overhaul
: One of the code projects I'm working on is a major overhaul to the dye system. Making woad easier to obtain was a part of that. Long term I plan to introduce cacti into the game that will be desert biomes like lingonberry bushes are to tundra. The cacti will be harvestable and will provide a chance for several items. Cactus flesh and cactus fruit for eating/cooking/recipes, source of water like fog spiders, and most importantly cochineals which IRL cacti are the the real source of the insect that create this substance. In the mean time I will be experimenting with increasing their drop rate on cave bugs, and also giving another critter a chance to drop them (maybe spiders) temporarily. They will still be dropped on scorpions for now as well, after the overhaul is complete this might go away though since scorps not not a legit source. I'm sure the devs did that for availability purposes.
But what there's more! If you order right now.... err wrong show sorry.
I'm taking it a step further and while technically since the color system in Wurm is based on RGB with the right number of mixes and patience you can create almost any color; I feel color is the spice of life and because of how hard it is to mix colors just right and get the right qualities, etc. etc. etc. we need more options. So I will be introducing all the RGB secondary colors to the game as well: Yellow, Magenta, and Cyan.
I'm head deep in the color system code and well on my way to making this a reality. I've already worked up the crafting recipes and come up with logical materials to create them from items already in game. For example IRL a historical source of yellow dye is a combination of lead and tin oxides. Since we don't have to worry about the hazards of lead in wurm this will be a great way to deal with another passion of mine; giving some of the lesser used materials in the game more life. Depending on how well this project goes I might even take it a step further and introduce the tertiary colors so you have a lot of control in creating just the right blend for your personal tastes and style. But regardless as is stands you sometimes need to mix dye 3 times or more to get certain colors and that I think is a bit overboard.12/18 Update
- Work has resume on this project and so far so good. I hope to have an alpha version moved to the test server by week's end.GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:Server Travel:
So a bunch of you discovered you can travel between Paladins and the login server. Technically this shouldn't have been possible as no "edges" were configured on paladins to link to another neighbor for the purposes of travel. The login server does have Paladins configured as its North neighbor so that travel should exist but the rest technically not. Eventually as we have more servers and this is how things would work but since the login server is really just going to be the tutorial area I wasn't planning to have folks be able to travel to it. As I mentioned yesterday afternoon to everyone that happened to be online at the time, I have plenty of irons that need attention so I'm not looking into this right now. So enjoy the "shortcuts" in the meanwhile. Do keep in mind building is not permitted on the login server, so any 'construction' will be removed.MONTHLY RAFFLE:
As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/
each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control PanelGM MERCHANT:
- For December we are featuring not 1 but 3 specials. First, are "soft caps" aka the red santa hats. https://www.wurmpedia.com/index.php/Soft_cap
They are for sale for meager price of 1s a piece. Next, we have the Yule Reindeer and the Yule Goats which are both for sale for 2s a piece. https://www.wurmpedia.com/index.php/Yule_reindeer
As always the monthly special has a buy limit of 2 per player please.
For the month of December there are NO buy limits. Buy as much as you want and if something runs out open a ticket, PM me over steam or here on the forums or all the above so I do a restock. All other items still remaining on the merchant from previous specials have no buy limits.NOTE:
Since everything will not fit on one merchant the hats on on the normal GM merchant the Yule decorations are on a separate merchant by the Farming Merchant and Temp Trader where the 2nd temp trader used to be.COMMUNITY ASSISTANTS:
Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update:
We are currently looking for 2-4 additional individuals from any region.RL/OTHER:
I am very grateful to all who donated or made a purchase last month. Serena and I ensure the "lights" stay on here but the next few months are very tight so I can't even say how sincerely appreciative we truly are. You all know I find asking for money distasteful but even $5 or $10 can make the difference in getting us to our goal. With half the month now gone we have only received $25, and I of course realize this can be a bad time for many folks with so many demands of your time and money during this season.Holiday/Anniversary Celebration:
For those that participated we had a lot of fun playing battleship last night and prizes were enjoyed by all. This was to make up for me missing war hour last week since I had the dates goofed up in my head, I do apologize. Our next schedule event his this Saturday which will be a war hour, it will be at the times indicated in the events thread not the normal war hour time. We will also hold an event on December 31st during the normal Sunday event times (see a war hour). This event will have some organization and some randomness and will serve as the start to our Anniversary celebration. We will also have some unscheduled impromptu events happening at various times between now and the end of January to celebrate our 1 year anniversary.FUN FACT:
There are currently 150 Octopuses, and 166 sharks on Paladins.
As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.