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Messages - [MwM] LifesaverM

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1
I'll try to watch more closely for you to come on and get it to you. Otherwise I'll throw them in a chest and send you the key, if we don't meet up quickly.

2
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, March 12th, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

No tweaks this week.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Exploring some new object assets ideas. Beyond that just waiting now for the past several weeks for the new wurm beta to come out. I don't like to do much new stuff just before a release at it will all have to be checked and/or updated. 3/12 Update - We have heard absolutely no update as to the delays of the wurm beta. With Wurm itself now doing news releases every two weeks in stead of every week, the flow of information has slowed down. I also monitor the steam page for any update as well, and periodically check the beta branch in SteamCMD.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel


GM MERCHANT: - For March we are featuring Oil of the Blacksmith Like previous potion releases it will be done at two strengths 50q and 90q and sell for 2.5s and 5s respectively.
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.

I'm open to suggestions for March of what to put on the merchant. Reply to this thread or PM me any suggestions you may have.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: BETA ALERT: Also they are reporting to us that a new beta should be out within the next week and WOW is it loaded with TONS of features we have been wanting for literally YEARS.


FUN FACT: There are currently 262 Dos and 224 Wild Cats on Paladin.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

3
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, March 5th, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

No tweaks this week.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Exploring some new object assets ideas. Beyond that just waiting now for the past several weeks for the new wurm beta to come out. I don't like to do much new stuff just before a release at it will all have to be checked and/or updated.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

February Winners!

15+ Category: Drake

Everyone Category: Zsofi

GM MERCHANT: - For March I haven't had a chance to update the GM merchant with something new this evening I plan to take care of that and will update the article. If you see this before I update the merchant and have a suggestion please reply to this thread!
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.

I'm open to suggestions for March of what to put on the merchant. Reply to this thread or PM me any suggestions you may have.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: BETA ALERT: Also they are reporting to us that a new beta should be out within the next week and WOW is it loaded with TONS of features we have been wanting for literally YEARS.


FUN FACT: There are currently 45 Source springs/fountains on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

4
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, February 26th, 2018. Had a rough time sleeping so I did maintenance a few hours early today while no one was online.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

No tweaks this week.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 2/5 - Not a major deal so its on the to-do list but no current ETA.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

Final few days to vote of the month, even 1 vote can qualify you for the everyone category.

GM MERCHANT: - For February we are featuring two items because we'll Valentines day is coming up. So first are Valentines' Vases for 1s a piece. Second, are the Potion of Leatherworking. There are two potion qualities on the merchant and we always do 50q and 90q at a price of 2.5s and 5s respectively.
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.

I'm open to suggestions for March of what to put on the merchant. Reply to this thread or PM me any suggestions you may have.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Not much to report this week. I expect to be back into coding and maintaining a bit more regular schedule by next week-ish. BETA ALERT: Also they are reporting to us that a new beta should be out within the next week and WOW is it loaded with TONS of features we have been wanting for literally YEARS.


FUN FACT: There are currently 120 Goblins and 232 Wild Cats on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

5
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, Februrary 19th, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

No tweaks this week.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 2/5 - Not a major deal so its on the to-do list but no current ETA.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

GM MERCHANT: - For February we are featuring two items because we'll Valentines day is coming up. So first are Valentines' Vases for 1s a piece. Second, are the Potion of Leatherworking. There are two potion qualities on the merchant and we always do 50q and 90q at a price of 2.5s and 5s respectively.
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.
NOTE: The holiday leftovers have all been moved to the temporary holiday trader for a few more days anything left over will be removed soon, so last chance for Yule items.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Not much to report this week. I expect to be back into coding and maintaining a bit more regular schedule by the end of the month.


FUN FACT: There are currently 120 Goblins and 232 Wild Cats on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

6
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, Februrary 5th, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

gods: I reworked some things with the database on the Login server to address why it was losing the custom gods. I believe this issue is addressed now so folks who follow Stjerna and Stjarna shouldn't lose their god when crossing the server boarders anymore. If your god needs to be re-assigned please leave a reply in this thread so I can address it and get you back to normal. Your faith level should be safely stored but if you recall what your faith value was please include it as well.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 2/5 - Not a major deal so its on the to-do list but no current ETA.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

January Winners!:

15+ Vote Category: Thomas

Everyone Category: Alyxdelunar


GM MERCHANT: - For February we are featuring two items because we'll Valentines day is coming up. So first are Valentines' Vases for 1s a piece. Second, are the Potion of Leatherworking. There are two potion qualities on the merchant and we always do 50q and 90q at a price of 2.5s and 5s respectively.
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.
NOTE: The holiday leftovers have all been moved to the temporary holiday trader for a few more days anything left over will be removed soon, so last chance for Yule items.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Financial Report: We received $105 of our $155 goal for the month of January, which is an increase over last month. My sincere thanks as always to everyone who purchased an item/service from the store or outright donated.


FUN FACT: There are currently 120 Goblins and 232 Wild Cats on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

7
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, January 29th, 2018. **Sorry I did it again. *facepalm* for the delay I really need to make sure I click post after previewing my post. DOH!**

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new or updated mods this week.


Tweaks and Adjustments:

Cochineals: The final step to the dye overhaul was released today. Huge spiders now have a chance to drop Cochineals. The drop rate may need to be modified so please don't hesitate to give me your feedback. This will remain in place until the next Phase of the dye overhaul is ready (when Cactii is released). 01/22 Update - It was reported they were not dropping. I think is was do to a formatting error. From the logs I could see when the modified loot table identified a positive criteria match but nothing was dropping so hopefully this fixed it. Try it out and let me know if it's working. Please note this modification is only on the main Paladins server not the login server.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/26 - With the dye project out of the pipeline new I'll be revisiting this now to finish this up.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

*End of the month, new winners will be announced next week!*

GM MERCHANT: - For February we are featuring two items because we'll Valentines day is coming up. So first are Valentines' Vases for 1s a piece. Second, are the Potion of Leatherworking. There are two potion qualities on the merchant and we always do 50q and 90q at a price of 2.5s and 5s respectively.
As always the monthly special has a buy limit of 2 per player please (per ql). All other items still remaining on the merchant from previous specials have no buy limits.
NOTE: The holiday leftovers have all been moved to the temporary holiday trader for a few more days anything left over will be removed soon, so last chance for Yule items.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Final couple days for January server donations, thank-you to everyone who's lended a hand.


FUN FACT: There are currently 1,512 Trolls on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

8
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, January 22nd, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

-No new mods this week.

-Updated AGO's Server Mod Loader to latest version. Mostly some bug fixes.


Tweaks and Adjustments:

Cochineals: The final step to the dye overhaul was released today. Huge spiders now have a chance to drop Cochineals. The drop rate may need to be modified so please don't hesitate to give me your feedback. This will remain in place until the next Phase of the dye overhaul is ready (when Cactii is released). 01/22 Update - It was reported they were not dropping. I think is was do to a formatting error. From the logs I could see when the modified loot table identified a positive criteria match but nothing was dropping so hopefully this fixed it. Try it out and let me know if it's working. Please note this modification is only on the main Paladins server not the login server.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/26 - With the dye project out of the pipeline new I'll be revisiting this now to finish this up.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel


GM MERCHANT: - For January  and the wrap up of the holiday season I'm leaving the existing items out for a while longer for sale and will release the next month's item next week on Jan. 29th. NOTE: Since everything will not fit on one merchant the hats on on the normal GM merchant the Yule decorations are on a separate merchant by the Farming Merchant and Temp Trader where the 2nd temp trader used to be.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Suppose to have decent weather the next few days so I can be around a bit more to mop some things up. \o/


FUN FACT: There are currently 27 hell horses, 13 hell scorps (they seem to have been quite culled, lol), and 729 hell hounds on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

9
WU - Wurm Unlimited / Re: Proposed changes to Stjerna and Stjarna
« on: January 22, 2018, 09:35:55 AM »
Apologizes for the delay I forgot to check up on the general board.

Very good question and one I am not sure the answer of. It has not been testing in this fashion. All I do know for sure is that by having a neutral alignment she neither favors no dislikes any alignment. For example having a negative alignment isn't going to cause problems like it would as say a follower of Fo.

10
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, January 15th, 2018.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

Nothing new this week.


Tweaks and Adjustments:

Cochineals: The final step to the dye overhaul was released today. Huge spiders now have a chance to drop Cochineals. The drop rate may need to be modified so please don't hesitate to give me your feedback. This will remain in place until the next Phase of the dye overhaul is ready (when Cactii is released).


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/26 - With the dye project out of the pipeline new I'll be revisiting this now to finish this up.

     Current Coding Project: I'm mostly doing some research experiments on several code areas to figure out how a few areas work I've not dabbled in yet. Beyond that I plan to spend some time the next few weeks working on some model experimentation/manipulation as my next big planned project will be another wave of new content.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

December Winners

15+ Votes Category: Damo

Everyone Category: Agnar

GM MERCHANT: - For January in light of things (see RL below) and the wrap up of the holiday season I'm leaving the existing items out for a while longer for sale and will release the next month's item perhaps a bit early. NOTE: Since everything will not fit on one merchant the hats on on the normal GM merchant the Yule decorations are on a separate merchant by the Farming Merchant and Temp Trader where the 2nd temp trader used to be.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: Monthly financial report - We received $87.51 in donations of our $155 monthly goal for the month of December.

Activity:
So I need to share a few things about why I've not been in world as much lately. It's extremely awkward, embarrassing, and a few other adjectives for me so it's kinda why I've not said much. I don't want people to think I don't care, am burnt out, or have become disinterested in the community because that couldn't be farther from the truth. The reality is yes I had been a bit busy with school work. As most of you know I returned to college this past year to earn another degree including my master's. I'm on an accelerated program which means I am doing about double the course work a traditional college student would take on. But that was just a short spell a couple months back I was wrapping up a couple heavy hitter courses. The real problem has been the last 2 months we haven't had heat in our house. Our furnace bit the dust in November and after having two different firms evaluate it, it is just too old to find the needed parts. Because I'm doing college full time I am not working persay (I still have my business which is doing just fine but I'm not in a position to draw a salary from it). What this means for us is I'm relying on savings and my student grants and loans to support the family right now. Replacing the furnace just isn't in the budget so we got some electric heaters to help in the critical parts of the house. As such though we spend a lot of time huddling in the family room on days when its below 20 degrees (F) I can't work in my office because its simply too cold which means no computer time. There are days we sleep downstairs too because when it gets down to single digits has it has a lot the past few weeks the heaters in the bedrooms can't keep up. We are having a much colder winter so far than we have had in a few years. I'm not sharing this for sympathy, or woo is me I know a lot of you have plenty of your own RL 'fun' but to know I haven't abandoned you all and this isn't the end. Clearly I need to move forward on some staffing changes to help with some of the day to day operations during this trying time for the family. This isn't a topic lost on me and will be working to get some things taken care of so the community doesn't suffer. Because of my available computer time this has made the process slower than I wanted but I will as fast as I can.

FUN FACT: There are currently 296 rice fields on Paladins! Yummy! The current most planted crop is Potatoes with 1454 fields present and the least being reed at 95 fields.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

11
Placeholder, report will be coming out later today. Maintenance went smoothly this morning.

Oh blast I forgot to update this.  :'(

I'll combine everything into the Jan. 15th update.

12
WU - Wurm Unlimited / TeamSpeak migration
« on: December 31, 2017, 06:30:11 PM »
The TeamSpeak server is temporarily down. Attempted to move it to a new physical server and it failed. Working to resolve the issue, due to it being New Year's Eve and family things happening it may take me a day to circle back to address the issue if its not resolved in the next hour.

Service is restored. Since its moved boxes it may take a few hours for your DNS to update on your service provider's side.

ts2.beyondweb.com is the address you should always use but during the next 8 hours if you need to get on and can't you can connect directly to the IP 172.106.2.254

13
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, December 25th, 2017. (For maintenance done Dec. 26th, 2017)

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

Dye Overhaul: We want color in the world and for everyone's items to not be the same as everyone else so there is more individuality and uniqueness. Additional items is part of that but painting objects via dye is a huge part of that. Making woad easier to obtain was the first step by allowing it to be grown in pots. Long term I plan to introduce cacti into the game that will be desert biomes like lingonberry bushes are to tundra. The cacti will be harvestable and will provide a chance for several items. Cactus flesh and cactus fruit for eating/cooking/recipes, source of water like fog spiders, and most importantly cochineals which IRL cacti are the the real source of the insect that create this substance. In the mean time I will be experimenting with increasing their drop rate on cave bugs, and also giving another critter a chance to drop them (maybe spiders) temporarily. They will still be dropped on scorpions for now as well, after the overhaul is complete this might go away though since scorps are not a legit source. I'm sure the devs did that for availability purposes.

So today I can proudly say the next phase is complete. The color system in Wurm is based on RGB with the right number of mixes and patience you can create almost any color; I feel color is the spice of life and because of how hard it is to mix colors just right and get the right qualities, etc. etc. etc. we need more options. So today we are introducing all the RGB secondary colors to the game as well: Yellow, Magenta, and Cyan.



So how do you craft these new colors:

YELLOW: IRL one historical source of yellow dye is a combination of lead and tin oxides. Since we don't have to worry about the hazards of lead in wurm this will be a great way to deal with another passion of mine; giving some of the lesser used materials in the game more life. Combine a lead and tin lump to create the new "lead/tin oxide" which you then mix with water to create the yellow dye.

MAGENTA:
Combine Oleander flowers with water to create magenta dye.

CYAN: Cyan was a bit more difficult to deal with as there is really no material in wurm currently that would be a perfect match for the creation of this color. As such this recipe may likely be subject to change down the road. For now you can combine either Bouquets of blue OR purple flowers with water to create cyan dye. If you have a suggestion please feel free to let me know. If we get some good stuff we will revisit this or potentially create something all together new.

Depending on how well this is received and utilized I might even take it a step further and introduce the tertiary colors so you have a lot of control in creating just the right blend for your personal tastes and style. But regardless as is stands you sometimes need to mix dye 3 times or more to get certain colors and that I think is a bit overboard.


Tweaks and Adjustments:

Changes to Cog/Caravel: Reminder with last week's update I released the new code for the Cog and Caravels in regards to their loading range. Objects no longer need to be quite so physically close to the ship to load them since the railings on the Cog in particular is very high and its hard to click items. This should help tremendously with loading frustrations. The cog still isn't able to load a wagon yet as I'd like but I intend to make that possible here soon since its the only large vessel that can't load one which seems silly to me since a Knarr can for example.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/26 - With the dye project out of the pipeline new I'll be revisiting this now to finish this up.

     Current Coding Project: Just cleaning up projects now for the remainder of the year. I'll not be starting anything new for the next week or two.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

Last week of the month! New winners will be announced next week.

GM MERCHANT: - For December we are featuring not 1 but 3 specials. First, are "soft caps" aka the red santa hats. https://www.wurmpedia.com/index.php/Soft_cap They are for sale for meager price of 1s a piece. Next, we have the Yule Reindeer and the Yule Goats which are both for sale for 2s a piece. https://www.wurmpedia.com/index.php/Yule_reindeer / https://www.wurmpedia.com/index.php/Yule_goat
As always the monthly special has a buy limit of 2 per player please. For the month of December there are NO buy limits. Buy as much as you want and if something runs out open a ticket, PM me over steam or here on the forums or all the above so I do a restock. All other items still remaining on the merchant from previous specials have no buy limits.

NOTE: Since everything will not fit on one merchant the hats on on the normal GM merchant the Yule decorations are on a separate merchant by the Farming Merchant and Temp Trader where the 2nd temp trader used to be.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: I am very grateful to all who donated or made a purchase last month. Serena and I ensure the "lights" stay on here but the next few months are very tight so I can't even say how sincerely appreciative we truly are. You all know I find asking for money distasteful but even $5 or $10 can make the difference in getting us to our goal. We've received about $65 of our $155 goal so far this month.

Holiday/Anniversary Celebration:

For those that participated we had a lot of fun playing battleship last week and prizes were enjoyed by all. This past Saturday we held a war hour and was some fun randomness to all who participated. We will also hold an event on December 31st during the normal Sunday event times (see a war hour) for those of you not out partying for New Year's Eve. This event will have some organization and some randomness and will serve as the start to our Anniversary celebration. We will also have some unscheduled impromptu events happening at various times between now and the end of January to celebrate our 1 year anniversary.

FUN FACT: There are currently 666 doors on the Paladins server. Interesting isn't it. LOL

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

14
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, December 18th, 2017.

NEW FEATURES, MODS, FUNCTIONALITY, ETC.:

New Mods & Updates:

No new mods or updates this week.


Tweaks and Adjustments:

Spell Changes: A reminder the proposed spell changes to our two custom gods Stjerna and Stjarna was completed last week. Please reference the following spreadsheet if you have not been following the process.
https://docs.google.com/spreadsheets/d/1sKAZrEWjPEAbA87wnvXimBQGb8CTrbC1bvLjH9bk7aY/edit?usp=sharing

If you didn't read last week's patch report check it out for additional details.

Changes to Cog/Caravel: With today's update I released the new code for the Cog and Caravels in regards to their loading range. Objects no longer need to be quite so physically close to the ship to load them since the railings on the Cog in particular is very high and its hard to click items. This should help tremendously with loading frustrations. The cog still isn't able to load a wagon yet as I'd like but I intend to make that possible here soon since its the only large vessel that can't load one which seems silly to me since a Knarr can for example.


IN THE PIPELINE:
Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality very soon.

     White Light Altar: So a lot of critters have moved into the white light altar area of late. Anyone who has been up there this last week will notice there are "Peacekeeper" NPC guards present sporting yellow tabards. These aren't normal freedom tower guards, and are there to help protect visitors. Since building is not permitted within 100 tiles of either of the great altars I'm considering a move. Many of you have seen the northern most central island on the map has had GM Reserved markers on it since the server launched. This was always the planned site to potentially move the white altar to. Because of how the great altars work its not a simple matter to just GM spawn a new one somewhere else. Thus the reason its never been moved yet. However, I think the time has come to make the change. I have some trials to do in a test environment and need to construct out landscaping and decorations of the island first as even a GM can't build in a the proximity of a great altar, except for some basics like the stone benches I installed a while back. So the island needs to be totally finished before the move. 12/18 - Since I didn't have time for this last week I'm probably not going to get to this until after Christmas.

     Current Coding Project: Just cleaning up projects now for the remainder of the year. Once the dye changes are complete I'll not be starting anything new until after the holidays.

     Dye Overhaul: One of the code projects I'm working on is a major overhaul to the dye system. Making woad easier to obtain was a part of that. Long term I plan to introduce cacti into the game that will be desert biomes like lingonberry bushes are to tundra. The cacti will be harvestable and will provide a chance for several items. Cactus flesh and cactus fruit for eating/cooking/recipes, source of water like fog spiders, and most importantly cochineals which IRL cacti are the the real source of the insect that create this substance. In the mean time I will be experimenting with increasing their drop rate on cave bugs, and also giving another critter a chance to drop them (maybe spiders) temporarily. They will still be dropped on scorpions for now as well, after the overhaul is complete this might go away though since scorps not not a legit source. I'm sure the devs did that for availability purposes.

But what there's more! If you order right now.... err wrong show sorry.  8)
I'm taking it a step further and while technically since the color system in Wurm is based on RGB with the right number of mixes and patience you can create almost any color; I feel color is the spice of life and because of how hard it is to mix colors just right and get the right qualities, etc. etc. etc. we need more options. So I will be introducing all the RGB secondary colors to the game as well: Yellow, Magenta, and Cyan.

I'm head deep in the color system code and well on my way to making this a reality. I've already worked up the crafting recipes and come up with logical materials to create them from items already in game. For example IRL a historical source of yellow dye is a combination of lead and tin oxides. Since we don't have to worry about the hazards of lead in wurm this will be a great way to deal with another passion of mine; giving some of the lesser used materials in the game more life. Depending on how well this project goes I might even take it a step further and introduce the tertiary colors so you have a lot of control in creating just the right blend for your personal tastes and style. But regardless as is stands you sometimes need to mix dye 3 times or more to get certain colors and that I think is a bit overboard.

12/18 Update - Work has resume on this project and so far so good. I hope to have an alpha version moved to the test server by week's end.

GENERAL HOUSEKEEPING ITEMS, RAMBLINGS, ETC.:
Server Travel: So a bunch of you discovered you can travel between Paladins and the login server. Technically this shouldn't have been possible as no "edges" were configured on paladins to link to another neighbor for the purposes of travel. The login server does have Paladins configured as its North neighbor so that travel should exist but the rest technically not. Eventually as we have more servers and this is how things would work but since the login server is really just going to be the tutorial area I wasn't planning to have folks be able to travel to it. As I mentioned yesterday afternoon to everyone that happened to be online at the time, I have plenty of irons that need attention so I'm not looking into this right now. So enjoy the "shortcuts" in the meanwhile. Do keep in mind building is not permitted on the login server, so any 'construction' will be removed.

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server https://wurm-unlimited.com/server/2668/ each month I give out a prize to 2 lucky voters. There are 2 categories a 15 votes and up (receives a sleep powder), and a everyone category (receives set of 80ql horseshoes). Once the 15+ winner is selected the are then excluded from the everyone category for that month. The winner is announced here after the first maintenance of the new month. Claim your daily reward at the: Midnight Wurm Control Panel

GM MERCHANT: - For December we are featuring not 1 but 3 specials. First, are "soft caps" aka the red santa hats. https://www.wurmpedia.com/index.php/Soft_cap They are for sale for meager price of 1s a piece. Next, we have the Yule Reindeer and the Yule Goats which are both for sale for 2s a piece. https://www.wurmpedia.com/index.php/Yule_reindeer / https://www.wurmpedia.com/index.php/Yule_goat
As always the monthly special has a buy limit of 2 per player please. For the month of December there are NO buy limits. Buy as much as you want and if something runs out open a ticket, PM me over steam or here on the forums or all the above so I do a restock. All other items still remaining on the merchant from previous specials have no buy limits.

NOTE: Since everything will not fit on one merchant the hats on on the normal GM merchant the Yule decorations are on a separate merchant by the Farming Merchant and Temp Trader where the 2nd temp trader used to be.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here: https://goo.gl/forms/aO88EqM80cYVwW9C3
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. Update: We are currently looking for 2-4 additional individuals from any region.


RL/OTHER: I am very grateful to all who donated or made a purchase last month. Serena and I ensure the "lights" stay on here but the next few months are very tight so I can't even say how sincerely appreciative we truly are. You all know I find asking for money distasteful but even $5 or $10 can make the difference in getting us to our goal. With half the month now gone we have only received $25, and I of course realize this can be a bad time for many folks with so many demands of your time and money during this season.

Holiday/Anniversary Celebration:

For those that participated we had a lot of fun playing battleship last night and prizes were enjoyed by all. This was to make up for me missing war hour last week since I had the dates goofed up in my head, I do apologize. Our next schedule event his this Saturday which will be a war hour, it will be at the times indicated in the events thread not the normal war hour time. We will also hold an event on December 31st during the normal Sunday event times (see a war hour). This event will have some organization and some randomness and will serve as the start to our Anniversary celebration. We will also have some unscheduled impromptu events happening at various times between now and the end of January to celebrate our 1 year anniversary.

FUN FACT: There are currently 150 Octopuses, and 166 sharks on Paladins.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.

15
WU - Wurm Unlimited / Re: Stuck - Waiting for steam authentication
« on: December 18, 2017, 10:37:53 AM »
The login server lost connection with Steam's API. So the servers were technically running just without the API they couldn't validate a login. :(

Absolutely no errors or anything to indicate what the issue is in the server logs since the servers themselves were technically fine. I'm going to do some asking around and see if anyone else has run into this.

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