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Messages - DouganIronfist

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1
Marketplace / Re: WTS; WTT: WTB: Serenity Enchants
« on: October 30, 2017, 08:56:00 PM »
Looking for a 90+ botd needle, mallet, iron awl and leather knife.  If you can get those enchants, just go ahead and mail one of each to me.  Thank you.

- Dougan Ironfist

2
WU - Wurm Unlimited / Re: [GM AUCTION NOTICE] One supreme large cart
« on: October 20, 2017, 07:48:31 AM »
I will put in a bid of 5s!

- Dougan Ironfist

3
WU - Wurm Unlimited / Re: Proposed changes to Stjerna and Stjarna
« on: October 16, 2017, 05:47:47 PM »
These changes look fine too be and do help the balance.  The only one I disagree with is removing Break Altar from Stjerna.  Someone can correct me if I am wrong here, but I believe this is mainly a PVP spell.  If you add a PVP server eventually, then the removal of this spell would be a disadvantage to Stjerna priests.

I would not that this spell CAN be used to damage the Altar of Three or the Bone Altar, but only if all the priests on the server for a specific deity have a combined Faith of 5000 or more.  That would 50 priests with 100 Faith each.  I don't think there is too much danger of the primary altars being destroyed any time soon.

- Dougan Ironfist

4
Cooking / Cooking for a Specific Affinity
« on: October 13, 2017, 09:10:11 PM »
I have been getting lots of requests on how I can always cook meals for specific affinities.  I have been meaning to post about this for a while, but other projects have a higher priority, but now is the time.  Before I get into the details, I want to make a couple of disclaimers.

Disclaimer #1:  This process is entirely about basic mathematics.  If you can't do basic math, you will have a hard time with this.

Disclaimer #2:  This is a proven method.  If you follow the information here, you will not go wrong unless you make a mistake with either the ingredients (didn't dice, chop or grind) or with the math (see Disclaimer 1).  Do NOT message me in game asking for help with figuring out your recipes for affinity cooking.  The best I will do, is offer to make you a meal (just one) of the affinity of your choice for 1 copper per kg weight of the meal.

Disclaimer #3:  There is an option in your profile to "Fix" affinities.  If selected, it can never be unselected.  If selected, this whole process may not work for you ever.  So DO NOT choose the option to "Fix" your affinities.  This has been disproved.  The Fix Affinities option does not effect the usage of this method.

Disclaimer #4:  I do not take full credit for this method.  One of our players, Xiled, taught me the basics of this method.  He deserves most of the credit.

On to the good stuff.

I have made a Google Spreadsheet documenting the values of skills and offsets of various ingredients, as well as an example page going thru the process of making a first meals step by step.  Once you learn the process and make your first successful meal, any additional meals you make will be easy from that point forward.

The document can be found at https://docs.google.com/spreadsheets/d/1K9KASnck6ao4WUne9TQJIm-zTZrTCJmX4I9b8-ykLCk/edit?usp=sharing.

The first step (per the example) is to find your value.  This is the Base Value of your recipes.

The second step is to decide what affinity the meal should provide.  This is also demonstrated in the example.

The final step is to create a recipe that will yield the chosen affinity.  This is demonstrated in the bulk of the example.

Important things to note:
1) Not all food ingredients are in this document.  Some are challenging to assign a value to.
2) This process only works well for old fashioned meals and breakfast.  Specific recipes (Baked Apples, Bangers and Mash, etc) may not work well since they are so limited that variation is not available.
3) Wurm skills are assigned a valued from 0 to 137.  All recipes you create must end up with a value in that range.  If your recipe ends up with a value of 140, then 138 MUST be subtracted from it.  The TRUE value of the recipe would be 2.
4) This process is very simple if you can do basic math.

Enjoy your new affinity meals!

Dougan Ironfist

5
Marketplace / WTT Tools for Clay
« on: September 02, 2017, 11:52:26 PM »
New to the game and poor?

Veteran player that needs better tools?

I can make many tools at 50, 70 and 80 QL and I am willing to trade for clay!

I will make 50 QL tools in exchange for 300 units of clay, 70 QL tools in exchange for 600 units of clay or 80 QL tools in exchange for 900 units of clay.  I can make any tool up to 80 QL that uses Blacksmithing or the main Carpentry skill.  Tools that use Fine Carpentry are limited to 50 QL.

Sets of horseshoes can be made at 50QL for 600 units of clay, 70 QL for 900 units of clay or 80 QL for 1500 units of clay.

Creation and delivery of tools is completely at my discretion, but I try to keep the turn around to within a day or two if my work and life schedule allows.  Message me if game to make arrangements for an order.

- Dougan Ironfist

6
Tips and Tricks / How to Manage a Trader's Ratio
« on: August 29, 2017, 08:38:16 PM »
Traders are a great way for players to make some money.  However, an improperly used trader can stall and never receive a gift of coins from the King's treasury.  To that end, this is a very easy method to prevent this from happening.  This method works best for privately owned traders since you can manage all transactions, but the rules apply to the public traders as well.

First of all, traders start with 10 silver in their wallets to buy items.  Secondly, traders receive money from the King's treasury every 28 days IF the trader's ratio is good.  This is the key to managing your trader.

How do you know the trader's ratio?  There are two ways.

The first and most accurate is using the Get Info ability from the Meditation Path of Knowledge.  This skill will directly tell you a trader's ratio and it is the only way to make sure a public trader does not stall out and not receive new coins each month.  The ratio from Get Info needs to be 0.1 or higher to be a good ratio.

The second way, which is most effective with private traders, is to simply understand one basic fact.  A trader must sell at least 10% of what is pays out to maintain a good ratio.  Also, the items that count as "sales" are items that were sold to the trader by a player and not items the trader always sells(sleeping powder, tuning forks, etc).  In simple terms, if you sell items to the trader and get 10 silver from the sale, then you need to buy back 1 silver (10%) worth of products that you sold to the trader.  What I try to do myself to ensure a good ratio is buy back items worth 15%-20% of the amount I received from the trader.  If I do it this way, then I am fine with selling those items right back to the trader without risk of messing up the ratio.

Trader mechanics are somewhat difficult to understand for some.  Here are some additional links with some more information.  I hope someone finds this information useful.

https://www.wurmpedia.com/index.php/Trader
https://forum.wurmonline.com/index.php?/topic/68648-all-about-traders/

- Dougan Ironfist

7
WU - Wurm Unlimited / Re: Deed Pics!! Show off your work!
« on: August 28, 2017, 10:03:15 PM »
All the flags lining the docks of Briarwood.

http://imgur.com/a/jWq5A

8
Cooking / Jumpstarting your Hot Food Cooking Skill
« on: August 04, 2017, 04:07:08 PM »
With the new cooking system in place, it can be tricky to raise your HFC skill easily.  While my skill is still low (HFC 33.5 as of this post), I have found a relatively painless way to raise the skill that I would like to share to benefit everyone.

This method involves using food items repeatedly to gain maximum skill gain with minimum resources.  The first step is to understand your basic needs.  These are an oven, frying pans (up to 100 fit in an oven so it is your choice how many you use), a knife for chopping and dicing foods, a source of meat (fishing works very well for this for non hunters as catfish yields many filets with large catches) and vegetables.

To maximize your skill gain, you should use sleep bonus (SB) when cooking.  To make the most of your SB, use as many frying pans as your sanity allows you to use.

The first step is to prep all your food items.  Get an equal number of meat and vegetables to match your frying pans, so if you made 20 frying pans, get out 20 pieces of meat and 20 vegetables of any type (backpacks make this part easier).  Dice all the meat or chop them if they are fish filets, then chop all the veggies.  Next put one meat into each of the frying pans.  Light your oven and add fuel.  Wait until your frying pans turn hot to turn on your SB.  Now watch the contents of the frying pans.  Once a piece of meat turns to fried meat, remove it and put it into a backpack and put a chopped veggie into the frying pan.  Once that veggie turns into a fried veggie, add one of the previously fried meats to the frying pan.  When this cooks it will turn into a meal.  Once all the meals are cooked, you can turn off your SB.  You can eat the meals, feed them to pigs or sell them to your token for some extra coins.  Your choice there.

What does this method do for your skills?  First dicing meat or chopping fish filets gives you butchering skill.  Chopping veggies increases your base cooking skill.  With a higher cooking skill, your chopped veggies will eventually be a slightly higher QL than the raw vegetable was.  Next, frying the individual items first before making your meals gives your the best skill gain for your SB, time and resources.  The hard reality is that most of your skill gain for HFC will be from frying the meats and veggies and not actually making meals until your HFC skills gets closer to 50.

Once you start making QL 30+ meals, those meals will fill your food bar much quicker than low QL food items.  With QL 31 meals, I usually eat less than 1 kg of meals to fill my food bar from about 50% full.

Another item to note with cooking is the item you eat has different affects on your bars.  Breakfasts made with 10+ items will fill your CCFP bars faster than your food bar, so you will eat a lot more breakfast to fill up.  Meals on the other hand will fill your food bar faster than your CCFP bars.  What I usually do is create a breakfast or two along with 10-12 small meals.  I eat the breakfast for a second or two to fill my CCFP bars, then eat meals to fill my food bars.  If you guys didn't know this already, always dice your meats, chop your fish filets, chop your veggies and herbs and grind your spices.  This step greatly impacts the effectiveness of your foods.

I hope this helps some of you guys to level up you HFC skill easier.  If you have questions, please post them here or chat with me in game.

- Dougan Ironfist

9
Weekly News - Patch Notes / Re: [Resolved] Server Outage
« on: July 10, 2017, 12:39:44 PM »
Thanks for the hard work Life!  My priest can mine and dig again.  yay!

10
The new patch released today that includes underground wall cladding, paving and bridges.  Yay!  But when I tried to connect to the server I was unable too because the server had not been updated yet.  So for all yous guys in the same pickle, here is how to play while we wait for the server to be updated.

Go to your Steam library and right-click on Wurm Unlimited and choose Properties.  Click on the Betas tab and use the beta version dropdown (first one), select previous_version.  That is what it says on my Steam at least.  Yours might have the old version number.  Once you close the window, the previous version of WU will re-download so be patient.

Once the server has been updated, repeat the same process but choose NONE for the version.  This will cause the current version to download again.

11
I believe dougiedee2 is LordSuicide in game.

12
WU - Wurm Unlimited / Re: Deed Pics!! Show off your work!
« on: May 30, 2017, 08:55:35 PM »
It isn't much to look at yet, but here is what I have done so far at Briarwood.

http://imgur.com/a/ndGAN

13
WU - Wurm Unlimited / Re: Sandstone veins bugged
« on: May 22, 2017, 02:54:03 PM »
I was looking at the code and API and the fix to make this work should be relatively simple.

The line in the code listed as:
Quote
if (api.getMapData().getCaveResourceCount(i, j) > minRange && api.getMapData().getCaveResourceCount(i, j) < maxRange) {

This line could be changed too something like:
Quote
if (api.getMapData().getCaveResourceCount(i, j) > minRange && api.getMapData().getCaveResourceCount(i, j) < maxRange && api.getMapData().getCaveTile(i, j) == [TILETYPE]) {

I just don't know the tile types to help you with that.  If you know the tile type for sandstone, then you could limit this fix to run only for sandstone tiles.  As a coder myself, this seems like an easy fix to make it work.  Although it would be highly advisable to test on a copy of the save files first. (^.-)

14
WU - Wurm Unlimited / Re: Increased mob count
« on: May 22, 2017, 02:21:25 PM »
Every little bit helps to make the server a more exciting and challenging place to play and create.  Thank you!

15
WU - Wurm Unlimited / Sandstone veins bugged
« on: May 22, 2017, 12:21:47 AM »
I had a sandstone vein with only 50 shards and my WO friend Evari had one with only 54 shards.  This is a known bug with a fix.  https://steamcommunity.com/app/366220/allnews/  Could this possibly be fixed and out sandstone veins recreated pretty please?

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