News: We are avid fans of RPG, MMOs, and Space related games. However the occassion FPS is always a "blast".

Login  |  Register

Author Topic: September 18, 2017 - Weekly Maintenance and Updates Report  (Read 213 times)

[MwM] LifesaverM

  • [MwM] Clan Leader
  • Motor Mouth
  • *****
  • Posts: 272
  • [MwM] Clan Leader
    • View Profile
September 18, 2017 - Weekly Maintenance and Updates Report
« on: September 18, 2017, 10:12:02 AM »
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, September 18th, 2017.

Sorry maintenance ran a bit longer than a hour today there was lots to do!


New Mods & Updates:

New Content!!!: We have been releasing new content for the past three weeks. The first wave is a new twist on existing content aka additional textures and options. The next wave which I hope will be ready in about a month will feature completely new content not found ANYWHERE else. So onward! This week we are releasing 8 new military tents. What I've done is make the military tents for all 4 of the major kingdoms craft-able and added all of WO's PMKs (player made kingdoms) tents (now unlike flags and banners many of the PMKs do not have custom tents so this is a smaller release this week. To craft them you'll see them under the tents category in your crafting recipes book (Press N). Enjoy!

This is what you have to look forward to for the rest of the current release cycle: Next we'll see the tabards, and finally wagons. As many of you know I have been quite sick this past week and have not been able to work on any development. I already have the code in place to make both craft-able however... Unfortunately, the tabards and wagons both have a small piece of the puzzle that needs to be worked out before they are ready to be released. I will be resuming development work this week and hopefully this will not delay my release schedule.

In the example materials village in Twilight all the flags and banners are on display so you can see them up close. Since tents can not be placed on a deed I don't have an easy way to display them however they are on display on our test server should you want to see them.

Lastly, I am also working on releasing the other 3 core kingdoms guard towers. Development is well underway, they have a few complications I'm working out but progress is good. I will report back once they are ready.

In-game Bank Balance Check: I was part way through writing code to give folks the ability to check their bank balances without having do so at a deed token, when a fellow server operator said "Hey, I already did a mod for that want the code?" I was like "What, save me some time, what do you think? LOL". So I am so very pleased to announce you can how type /balance in chat it will display your current bank balance. \o/

Mission Hints: To aid in the completion of the missions for the gods we installed a new mod last week. This mod makes tracking an even more useful skill (and you do gain skill by using it). If you perform the tracking action on a tile it will display hints as to the location of the mission targets. This functions similar to prospecting, finding water tiles, and locate soul. This is particularly helpful for the cut down missions so you don't have to chop down 30 trees to find the right one, or the traitor missions.

In addition this mod has allowed us to really fine tune the frequency, number, and types of missions that spawn. We will continue to tweak this over the next couple weeks to get it just the way we'd like for our environment.


Libila Fixes: This mod has been updated an should now allow folks to convert directly at the dark altar again without GM intervention.

Store Update: The Midnight Wurm store page was updated and reformatted to make it cleaner and better prepared for things to come. Additionally, with the results of the player survey in we have added the option for you to be able to swap gods between two of your own characters without faith loss. The cost is only $12. These characters must be your own associated with the same SteamID.

AGO's Mod Loader: AGO's Mod Loader the mod framework that powers 90% of our mods was updated today to the latest version.

Tweaks and Adjustments:

Fishing Tweak - A few weeks ago I silently made a change to fishing. Specifically I removed one of the existing fish and replaced it with another. I was curious to see if anyone noticed the change and I can see a number of the new fish exist in the database so I know folks have been catching it. So here's the short of it. I know the roach is a real fish but quite frankly I absolutely can't stand the name. It's a petty thing really but I vowed since launching the server that when I really got into the code it was going bye bye. It has been replaced with the bluegill a similar sized fish and I've kept the stats and configuration absolutely identical to its predecessor. In fact really it was just a name change and model tweak. So if you have roach in a container it should have as of today picked up the new name. The bluegill will work in all recipes that call for "Any fish", and there was only one recipe that specifically called for roach and this recipe has been modified to now use the bluegill. It remains a lower nutrition, 'common' level shallow water fish just like the old fish.

Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality within the next 30 days.

    More Potables: A mod author this past week released a mod that will save me coding work. One of the things I've had on the roadmap is making some more things be plantable in the planters. Additionally this is a big help for long term development because I plan to introduce new plants and some new recipes! To quote a favorite Star Trek: Voyager quote of mine by Capt. Janeway: "There be COFFEE in that nebula!" I love tea but the server requires coffee plain and simple haha. So anyhow I've moved this mod to the test server to begin working with it and running it through the paces. Except this to be released if all goes well by month's end.

    Voting Rewards: Within the next few weeks we hope to release a new web control panel on our site. What it can do from a player point of view will not be a lot initially but will continue to gain features as we go. The initial feature that will be released is the ability to receive a reward for voting for our server to the tune of 10 copper per day. While that isn't a lot by itself that can add up to nearly 3 silver over the course of the entire month! You can claim this reward on any of your characters each day, and of course only 1 reward per day. Upon receiving your reward it will display your bank balance so its a great way to see what you have if you aren't near a deed token. Also information about the villages will be available and some basic info about your toons. Future planned features is the ability to check your live bank balance, details about each of your characters, and more.

    Spell Changes: We finally have the ability to control the religion system, and spells in an intelligent way. What this means is we will soon be making the changes to the twin gods we have always planned to execute since their inception. The deities spreadsheet linked on our main page has always outlined the proposed changes, so folks were always aware of what would be coming down the road. Since enough time has passed the changes in the spreadsheet are not considered final and will be re-evaluated. Once the final changes are drafted I will post the notice here in the weekly update and start a forum post thread specifically on the subject so you can provide feedback. Lastly, in the end if you are unsatisfied with the changes to the twins those that are followers of the twins will be granted a free god change without loss of faith.

    Admin Phase 2: 8/14 Update - A few weeks ago we partnered with another developer on this project so that other server operators will be able to take advantage of project. We've already laid out a development plan and have begun work. 9/18 Update - Progress has been amazing and Alpha testing has begun. We hope to move the beta code to the live server in the next couple weeks, and release the new player side component.

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server each month I give out a prize to a luck voter. The winner is announced here after the first maintenance of the new month. We are well into our goal of hitting 200 votes this month. Rock on folks!

Now that we have a lot more activity going on I'm also reintroducing 2 categories so that things aren't dominated. The everyone category and the 15 votes and up category. Once the 15+ winner is selected the are then excluded from the everyone category for that month.

PLAYER SURVEY: The survey is now closed and I want to thank everyone (almost 30 responses) who took the time to voice their opinions. We'll be going over this data in the coming weeks. Thank-you rewards for participation should be handed out over the course of this next week. 9/18 Update - Since I was sick this last week the participation thank-you did not go out I will get that taken care of this week.

GM MERCHANT: - For September we are featuring "Ointment of Stonecutting". With all the crazy construction projects everyone is doing this would be perfect timing, and I have something exciting planned for the next 3 months already! These potions normally require troll king blood and source salt to be crafted thus are extremely rare. Improving armor smithing products using a tool that has been Imbued by the oil will be easier. Note: Power of the effect will wear down slowly, it is not permanent. Activate the potion and right-click tool you want to imbue. Select "Alchemy > Imbue" from the menu. Examine the imbued tool to see what effect (ranging to 100) does the imbue have. Due to the rarity of these they will be offered for 5s a piece for 90ql and 2.5s for 50ql. Please 2 potions of each per player buy limit. All other items still remaining on the merchant from previous specials have no buy limits.

FAQs Update: Our Frequently Asked Questions page aka our rules has been updated. The deed entry was updated to better reflect the 1 silver required for founding. Additionally a new entry was added called "Highway Payments" that outlines our work reward bounty for highway building and the newly added subject of guard towers along official highways.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here:
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. At this moment my thoughts are I'm looking for 1 or 2 more individuals in either the Eastern Europe / Oceanic region or the Americas region. However anyone should feel free to apply.

I would like to take this opportunity to welcome Xellos to the CA Team. He is located in Europe and will help provide additional coverage to our growing community!

Governor's Flagship: Many of you have seen the bluish shining caravel that sits on the Northern dock of Twilight. I'm pleased to say its more than just a decoration. If you happen to see this big glimmering vessel pass by you, PM Gmlife. Why you ask? Because this means a special unannounced mini-event is running. Those that notice and PM me while I'm sailing around in the ship will receive a prize. Well I live in land so... that means I will get excluded!?! Nope you sure aren't. One of the nice things about GM mode is ships...well they aren't just for water to us. Which means you may just see the flagship sailing along randomly around the map, or along a highway, going up a mountain, or on the open water. So keep your eyes a lookin' as you never know when you might see me "floating" around.  :o 8) ;D

RL/OTHER: I'm still not quite up to 100% functionality but am feeling a lot better. Now if I can just get rid of this stupid cough I'd be happy, lol.

New titles have been released for those that make donations to the server fund. Purchases from the store are not eligible for tiles as there is an exchange only outright donations qualify. Details are in this thread:

FUN FACT: There are currently 265 cooked meals (all types) and 424 rats waiting to eat them on the server.

As always if you need support always feel free to open a support ticket in world so that your GM team can track your request and respond in a timely manner.
« Last Edit: September 18, 2017, 10:28:11 AM by [MwM] LifesaverM »
[MwM] LifesaverM
Clan Leader & Grand Pumba of Peachiness
--=Light for the Lost=--
Midnight Wurm: Gmlife (GM), Maintenance (GM), Lifesaverm, Litha