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Author Topic: July 24, 2017 - Weekly Maintenance and Updates Report  (Read 199 times)

[MwM] LifesaverM

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July 24, 2017 - Weekly Maintenance and Updates Report
« on: July 24, 2017, 10:01:47 AM »
Greetings Midnight Wurmians,

This is your weekly maintenance and updates report [server patch notes] for the week of Monday, July 24th, 2017.


New Mod:

No New Mods this week.

Mod Updates:

FIREBURNTIME - Minor update to the Fire Burn Time mod that tell you how long a forge,oven, etc will stay lit. This update was a minor change to make the time more accurate as wurm changed how some things are calculated last update.

PORTALS - The mod we use to make portals work received some feature adjustments and bugfixes from its author. At this time our players will see no change, but opens some additional uses for us going forward.

Bank Update: The bank upgrades became finally available to purchase last week. You can now expand your default 5 slot bank to up to 20 slots. Upgrades can be obtained from, all funds generated from these upgrades automatically go to our server upkeep fund.

Currently we have a number of projects in the pipeline but here's some details on what is close to breaking the surface and becoming a reality within the next 30 days.

    A new spell!: Our twin gods Stjerna and Stjarna are both getting a new custom spell. This spell will allow the caster to reduce the number of days an animal 'bakes' in their mother's oven before being born. Priests of Stjerna or Stjarna with a minimum of 60 Faith will be able to cast this spell, similarly compared w/ Fo's Genesis spell. We are still experimenting on the favor required, cooldown, and difficulty levels that the spell will be configured for. Update: The mod author has unfortunately gotten tied up in RL and is unable to assist at this time. I have resumed work on this myself. Unfortunately this has thrown the release time table out the window but progress is being made none-the-less. I have a couple working theories I'm exploring and am pretty hopeful I'll have something to report back soon. 5/29 - I've figured some things out this week, and work is progressing pretty well I'd say. 6/5 - I have the spell basically coded correctly now, and will begin testing on the test server. There is one bug with overall gestation times this introduces I need to figure out and looks like we'll finally be able to make this a reality. 6/26 - Ready for next round of testing. 7/3 - Testing went much better this version. If all goes well might be able to release this next week. 7/17 - The coder that originally built the basis for this is available again. I've delayed release so he can review my work to ensure this isn't going to backfire in my face. Spells are a pain. \o/

    Admin Phase 2: I've begun work on the 2nd Phase of our own custom Admin framework and tweaks. This is in a very early stage now, and will post progress once it is available.

    Mission Hints: I've begun experimenting with a mod that can help make the locating of the missions' targets a bit easier such as the 'traitors', or say that 1 tree a god wants gone. This also gives us significant controls over how the missions are generated, types, and quite a bit more. I currently have this on the test server, and will report as testing progresses if we are moving forward with it or not.

    Paving Tweak: This new mod looks at all the new paving types and considers we like to change things. Well this makes changing paving types a bit easier by allowing you to 'pave over' an existing paved tile rather than having to destroy it first, repack the ground, and pave again. Our group is one of the first to experiment with this bug and one of the few people to help the author bug test. This is currently on the test server, and as above will report as it progresses and if you are moving forward with it. I would very much like feedback on if people want this mod or not. Please reply to this post and state your support for or against it (and why if you can).

MONTHLY RAFFLE: As you should all know as a thank-you for voting for our server each month I give out a prize to a luck voter. The winner is announced here after the first maintenance of the new month.

GM MERCHANT: - The GM merchant was refreshed last week with new fireworks being offered for only 10 copper. Additionally a limited supply of garden gnomes has been added for a price of 1 silver due to their un-craftable and limited offering nature. Please don't be a hog and buy them all. I would prefer to say limit 2 per player but I have no way to control this, so its the honor system. I'm going to experiment with offering 'some' hard to obtain items with a new limited release each month. The same item will not be repeated for a minimum of 6 months so get one when you can. We'll see how this goes and re-evaluate if needed. 7/24 UPDATE - There is still about 10 left for those that haven't bought 1 or 2 yet. If there are any left as of next week's maintenance we'll open it up and say you can buy an additional 2.

BEAUTIFICATION: I did some cleanup & improvements around the black altar a week ago but did not have time this past week to give the white altar love. I have on my to-do list for this week to complete that.

COMMUNITY ASSISTANTS: Applications for additional community assistants are still open. The form can be found here:
This is a volunteer position and can be done while on your regular toon, doing your own things. No special character is required for this position. The short description of the position is a person who assists the community by monitoring the CA HELP and Freedom chat channels. They provide answers to questions to the best of their ability about the game mechanics and the community. Provide links to relevant wiki pages, or forum posts as relevant. Assist the Game Masters with basic player support tasks as able/willing, and responds to or adds notes to support tickets within their scope. At this moment my thoughts are I'm looking for 2 individuals in different time zones but this not set in stone. I will leave applications open for a few weeks and see what kind of response it generates.

Speaking of Community Assistants most of you already know but to make it official please welcome to the CA team:

[CA] Douganironfist

Dougan has been playing wurm for a couple years now, is very knowledgeable about the game, friendly doesn't bite much, and a had a great teacher. Hats off to a certain lady you know who you are! Thank-you Dougan for being willing to step up and join our support team!

RL/OTHER: We have a ton of community projects that need some TLC, and are compensated with payment. From building new highways to leveling existing highways to clear cutting some trees and planting new ones, etc. If you are interested in making some coin please contact me to discuss. Some of these projects are tedious and I'm willing on a case by case basis to provide incentives beyond our standard silver payments depending on the amount of work involved. While working on a project materials if you wish can be provided. For example for highways you can provide your own bricks to also help boost your masonry, or we can provide them. For the trees projects we will automatically provide the sprouts because you'll be needing so many.

FUN FACT: We have 5,523 fences on our server.

As always if you need support always feel free to open a support ticket in world so that I and the other GM staff know you need assistance. I have the ability to see tickets, and their status even if I'm not in-world to keep tabs on things. Additionally if its something you don't feel is ticket worthy I always welcome PMs here on the forums.
« Last Edit: July 24, 2017, 10:04:16 AM by [MwM] LifesaverM »
[MwM] LifesaverM
Clan Leader & Grand Pumba of Peachiness
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Midnight Wurm: Gmlife (GM), Maintenance (GM), Lifesaverm, Litha